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Devlog
Submission to Finally Finish Something 2024
rts prototype
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Devlog
New tank models. Update #12
February 18, 2024
by
bryengx
1
Spent some time trying to come up with more unique models for body part s of each tank to make them more recognizable. Came up with simpler base for tier 1 units and some variety for tier 2...
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New Unit. Update #11
January 14, 2024
by
bryengx
#new unit, #tank, #lightning
Added new tank type - tesla tanks. These tanks are short ranged and do relatively low damage but the attack jumps to other nearby unit (two units when upgraded). This increases its acctual damage outp...
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New models. Update#10
November 04, 2023
by
bryengx
1
This update I tried to add mode detail to unit models. Ended up updating factory building and gold mine and convinced a friend to help with tanks. Made replacments for 2 tank types. As for other notab...
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Ice and Fire. Update #9
October 21, 2023
by
bryengx
1
#rts, #strategy, #update
This week I tried making up new environmnets and ended up with 3 new maps. One is set in snowy mountains with a frozen river. Other 2 are are set in vulcanic area. I'm also playing with ideas for more...
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Improvments and fixes. Update #8
October 15, 2023
by
bryengx
1
This week made a few more nice improvments and fixes: - looked up for ways to make tank leave a track trail on the ground. Ended up learning how to generate own mesh using code. - added styalized icon...
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Refactoring and improving performance. Update #7
October 07, 2023
by
bryengx
1
This week no big visible changes from last update. After testing my last build more I realized I got huge fps drops all the time. So I decided to work on improving performance. After some quick search...
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Update #6
October 01, 2023
by
bryengx
#rts, #update, #improvments
Managed to make another map (level 6). This time you are given a group of tier 2 and little anything else. You must establish an advantage over your opponent quickly before they manage to take over re...
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Weekly Update #5
September 24, 2023
by
bryengx
2
#strategy, #update, #pathing
This week I've spent making up a bit better looking unit pathing for AI opponent controlled tanks. Enemy controlled units always kept taking the most shortes path to your command center. This made it...
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Update #4
September 16, 2023
by
bryengx
Reworked turret interface to make it possible to dissable some turrets on different maps or have special buildings if I make ones in the future. Mostly worked on the next map. Level 4 is focused on gi...
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Some improvments. Update #3
September 08, 2023
by
bryengx
This week I put my time into improving quality of player abilities (blue buttons on the button menu). First implementation had 5 pre-made slots in the UI that could not be changed. Now I remade them i...
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Another week. Update #2
September 01, 2023
by
bryengx
Some really good progress this week. Imporved unit pathing. Tank turrets dont instantly turn to target. Instead they rotate slowly and will shoot only when facing enemy. Added new unit - a truck that...
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Week of work. update #1
August 23, 2023
by
bryengx
Implemented better looking water using shader graph Tanks now will focus fire on a right clicked unit or building Player can place 5 different looking turrets. Improved visual effects of projectile at...
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RTS game prototype
August 12, 2023
by
bryengx
Working on RTS game (no real name yet) Would like to see some feedback how it looking and if you feel its going the right direction...
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