Weekly Update #5


This week I've spent making up a bit better looking unit pathing for AI opponent controlled tanks.

Enemy controlled units always kept taking the most shortes path to your command center. This made it look unapealing how they would hug a corner and keep moving this way as that was the shortest path. Also made it tricky to place other building that I wanted them to attack a long the way.

As  a solution I introduce Pathing Nodes that are connected to each other creating a desired path. Every AI controlled tank will move to the closest node they can find and from there it will move to next node leading to your command center. This way enemy units now use the paths that I made look like roads and move along other points of interest.

Also created one more map (total 5 levels so far)


Files

rts.zip 68 MB
Sep 24, 2023

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