Post jam update #1
Incident at Station Delta » Devlog
Somewhat small update addressing some of the feedback received.
Here are the some changes:
- normal assault rifle does not stop you character while fire anymore. Shotgun still does it though.
- Shotgun was too strong. Now its projectiles fade after short while making it somewhat close ranged weapon.
- added and changed some sound effects
- Updated Start menu music to fit more with the game.
- Boss 3 did not play death animation. Also its shockwave attack did not put a visible effect indicator on player character showing he is stunned.
Also added new stuff:
- 2 new weapons
- Chainsaw. Melee weapon with high dps. To balance the challenge using this weapon player will also heal a little for each successful attack
- Plasma cannon. Can be charged by holding fire button for extra strong attack. Will release weaker attack if not fully charged
- dashing and rolling now has ghosting effects. Same goes for some bosses.
- New ability - Hover. Hold Jump to hover in the air for short while. This ability is only active vs Boss 4.
- added trailing effect to most projectiles
What is next:
We plan to add a few more weapons later on. And there are more issues we have to address about bosses from feedback received like making enemy attacks better telegraphed.
Files
StationDelta.zip 34 MB
21 days ago
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